Major Programming Topics
- Jeroo methods
- while structure
- if-else structure
Acknowledgement
This problem has been adapted from the Super-Duper Steeplechase problem (exercise
10 at the end of chapter 5) in “Karel the Robot, 2nd edition” by
Richard Pattis, Jim Roberts, and Mark Stehlik.
Statement of the Problem
A Jeroo starts at the southwest corner of the island, location (23,0), facing
East with no flowers. There is a flower somewhere east of the Jeroo. There are
hurdles, represented by nets, between the Jeroo and the flower. Each hurdle
is a rectangular arrangement of nets with its base along the Southern Sea. The
height and width of each hurdle is unknown. The number of hurdles and the spacing
between the hurdles is unknown. There is at least one row of empty cells along
the top and sides of each hurdle. There are no water features and no other Jeroos
on the island. The only nets are those that define the hurdles. The goal of
this program is to have the Jeroo jump all of the nets, pick the flower, and
stop. A representative island is shown below.