The big players in standards
Examples of connecting the code.org courses to what's happening in the classroom.Who is friendly and adventurous in your building?
Who could do it? | What could they do? | |
---|---|---|
Librarian (media specialist) | Deliver the cyber safety lessons using common sense media digital citizenship | |
Art | Many of the lessons involve arts and crafts projects and art teachers often have a greater variety of supplies on hand. | |
Phys Ed | Do the loopy dance with the biggest group you can get together and video tape it. Have students create their own dance moves using loops and sequence. Enourage your gym teacher to display directions for procedures in code format. | |
Foreign Language | Go back to course 1 and do it in another language. Vocabulary: ordinal directions (N,S,E,W), giving directions (turn, left, right, go foward) and much more! Act it out and then do it online (look for the translate button at the bottom of the pages) and try some rompecabezas. | |
Science | Sequencing , follow a design process to create a solution, experiment and record results | |
English / Language Arts | Reading directions. writing directions. Describing a process you went through to solve a problem. Describing the back story, characters, goal or idea behind a game or story you created online, etc. | |
Math | Cards and dice are fun and unique to many youngsters. many opportunities to work with shapes and angles |